Ball Bounce: FINAL BLOG

Today, I was able to finish the Ball Bounce assignment. The assignment was very short, only taking two days, but still a good assignment that taught me stuff. In this assignment, I learned how to actually animate using Maya. During this we learned how to make the object move, bounce, and spin at the same time, which was pretty cool to see. The thing we used to polish it up was the Graph Editor, which allowed you to edit keyframes in order to make the animation more believable. I really liked this assignment, and I’m sure the things it taught me will be very useful. The only problem I had was with the final keyframe part with stopping the roll, as it kind of just didn’t want to work with me there, but eventually I got it done.

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