



Today, I was able to finish UV Mapping the entire rest of my Hammer Boy in Maya. This assignment wasn’t the hardest, but also wasn’t the easiest either, so it was a fun experience learning about how to UV Map many unique objects. I don’t think what I did was too bad, but I definitely could have done better either UV Mapping the pants or hair. It didn’t feel too bad doing this assignment, as UV Mapping is fun for me, so I luckily didn’t have very many issues. The one thing I would have changed in the entirety of the assignment would have been UV Mapping the hair, since it’s a long and tedious only process.