Today, I worked more on deciding how I was going to design my mushroom forest for our SkillsUSA assignment. I focused today on creating more designs to make the forest a bit more lively. I have also decided that I will try to add smaller, more minimalistic mushrooms to the field as well.
Author Archives: mitchellberberick
SkillsUSA Major Project: Preplanning 1
Today, we’ve started planning our biggest assignment yet, made for SkillsUSA using Maya. This assignment will involve a multi-month long project that involves creating an animation or render of whatever you want. What I’ve planned on doing a big forest of mushrooms in a blue-purple environment.
Museum Lighting Final
Today, I finished texturing and rendering my Museum in Maya. This tutorial was pretty cool, but just like most other assignments, we didn’t have too much time to complete this, giving a sub-par result. I was luckily able to add all the lights I wanted to add before we ran out of time. The texturing …
Museum Lighting 3
Today, I completed more on my Museum assignment in Maya. What I was able to do is texture more of the objects, and added some more lighting. The only issue I’m having is just trying to texture all the objects, because there is just such an insane amount of them.
Museum Lighting 2
Today, I continued working on lighting the Museum in Maya. I was able to put some more lighting around my Dinosaurs, and barely start to texture them too, but it’s still stuff I’m getting done. There were a few issues I had today, like Maya crashing and some lights not working, but other than that …
Museum Lighting 1
Today, I started working on lighting and texturing a Museum in Maya. Starting off was decently difficult, since I’m not very good at lights, but I eventually got the ball rolling pretty quickly. The only problem I had was getting the light outside of the museum, but that was quickly solved.
Soft and Rigid Bodies Tutorials Final
Today, I was able to continue, fix, and finish the bowling ball tutorial in Maya. This tutorial had to have been the hardest out of the Soft and Rigid Body tutorials, but only because of Maya’s issues, not with the topic itself, which happens to be one of my favorite things in Maya! The thing …
Soft and Active Rigid Bodies Tutorials 3
Today, I continued working on the Soft and Active Rigid Bodies tutorials in Maya. This week, we’ve been assigned another tutorial, this time being more lighting, but currently I’m still stuck on this tutorial. For whatever reason, my Active Rigid Bodies will not work, no matter what I try to do with them. I don’t …
Soft and Active Rigid Bodies Tutordials 2
Today, I watched another one of the tutorials on Soft and Rigid bodies in Maya. Today, I learned how to use Bullets for the first time. Bullets are very similar to the nCloth, so I kind of know what to do here. I didn’t have any issues, and actually enjoyed messing around with this a …
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Happy Halloween Blog Post FINAL
Today, we finally finished our Happy Halloween Project after 3 days of our renders being stopped, interrupted, and unplugged due to the intelligence of other people! This project was really fun to do, the only gripe I have is the short time we were given to do it. The process of figuring out what we …