Today, we started reviewing on Soft and Rigid tutorials in Maya. So far, everything is going great for me, since I remember most of what we did the first time. I love these tutorials because I love messing around with physics. No issues have happened besides from the generic Maya issues, so I’m thankful for …
Author Archives: mitchellberberick
Happy Halloween Blog Post 8
Today, Madison and I almost finished our Happy Halloween Project in Maya. By tomorrow, we should have the animation done and rendering, then after that add the sounds, and that’s it! We’ve had quite a few troubles, but we are slowly solving and overcoming them, and hopefully this won’t turn out terrible after we finish …
Happy Halloween Blog Post 7
Today, we almost finished our Happy Halloween Project in Maya. Right now, we just got the fog in, and we started rendering part of the animation. We still don’t have the full animation done, and we might have to turn this in late and go into Friday, but luckily the modelling part of the animation …
Happy Halloween Blog Post 6
Today, we were able to get even more done on our Happy Halloween project! We’re getting close to finishing, but due to our short time given to work on the animation, we might have to cut back a few things, which will make the animation look a lot worse, unfortunately. So far what we do …
Happy Halloween Blog Post 5:
Today, Madison and I got more work done on our Happy Halloween assignment. The deadline is close, and so are we to finishing. So far, we still need to get the character models in, better lighting, and the finished animation. Both Me and Madison are having issues in both of what we are doing. I’m …
Happy Halloween Blog Post 4: Animation Starting
Today, we were able to get a lot done with the Happy Halloween Project in Maya. We were able to start getting the camera to move a bit, as well as getting all the trees and current props inside the main project. We’ve decided to change the animation from 30 seconds to 40+ in order …
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Happy Halloween Blog Post 2: Modelling Start
Today, I started working on modelling objects for the Happy Halloween Project in Maya. So far, I was able to create the main file for the Animation, and I started work on the arrow. The arrow is currently unfinished, as I only have the tip done, bue I have a solid idea of what I …
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Happy Halloween Blog Post 3: More Project Progress
Today, I got the arrow done, lighting started, and started working on the Dead End sign in Maya. In our project, we are planning to have a guy walking through a dark forest, before nearly being shot by an arrow (we had to change it from shot to nearly being shot). In this, he’ll walk …
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Happy Halloween Blog Post 1: Asset List
Partner Asset List Today, I was able to complete the Asset List for the Happy Halloween Project. So far on this assignment, Madison and I haven’t gotten too much done yet (mostly because we just started, and because she wasn’t here today). What we have done so far is that we got the Asset List …
Maya 2018 tutorial : Cameras, lenses, angles, Depth of Field and more
Today, I finished the Maya 2018 tutorial for Camera DOF in Maya. The tutorial wasn’t the hardest thing in the world, but required some innovation due to the tutorial using a different renderer. In the end, I was still able to get it done, and the outcome wasn’t half bad, so I’m happy about that.