Soft and Active Rigid Bodies Tutorials 1

Today, we started reviewing on Soft and Rigid tutorials in Maya. So far, everything is going great for me, since I remember most of what we did the first time. I love these tutorials because I love messing around with physics. No issues have happened besides from the generic Maya issues, so I’m thankful for …

Happy Halloween Blog Post 8

Today, Madison and I almost finished our Happy Halloween Project in Maya. By tomorrow, we should have the animation done and rendering, then after that add the sounds, and that’s it! We’ve had quite a few troubles, but we are slowly solving and overcoming them, and hopefully this won’t turn out terrible after we finish …

Happy Halloween Blog Post 4: Animation Starting

Today, we were able to get a lot done with the Happy Halloween Project in Maya. We were able to start getting the camera to move a bit, as well as getting all the trees and current props inside the main project. We’ve decided to change the animation from 30 seconds to 40+ in order …

Happy Halloween Blog Post 2: Modelling Start

Today, I started working on modelling objects for the Happy Halloween Project in Maya. So far, I was able to create the main file for the Animation, and I started work on the arrow. The arrow is currently unfinished, as I only have the tip done, bue I have a solid idea of what I …

Happy Halloween Blog Post 3: More Project Progress

Today, I got the arrow done, lighting started, and started working on the Dead End sign in Maya. In our project, we are planning to have a guy walking through a dark forest, before nearly being shot by an arrow (we had to change it from shot to nearly being shot). In this, he’ll walk …

Happy Halloween Blog Post 1: Asset List

Partner Asset List Today, I was able to complete the Asset List for the Happy Halloween Project. So far on this assignment, Madison and I haven’t gotten too much done yet (mostly because we just started, and because she wasn’t here today). What we have done so far is that we got the Asset List …

Maya 2018 tutorial : Cameras, lenses, angles, Depth of Field and more

Today, I finished the Maya 2018 tutorial for Camera DOF in Maya. The tutorial wasn’t the hardest thing in the world, but required some innovation due to the tutorial using a different renderer. In the end, I was still able to get it done, and the outcome wasn’t half bad, so I’m happy about that.

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