Today, I worked more on deciding how I was going to design my mushroom forest for our SkillsUSA assignment. I focused today on creating more designs to make the forest a bit more lively. I have also decided that I will try to add smaller, more minimalistic mushrooms to the field as well.
Today, we’ve started planning our biggest assignment yet, made for SkillsUSA using Maya. This assignment will involve a multi-month long project that involves creating an animation or render of whatever you want. What I’ve planned on doing a big forest of mushrooms in a blue-purple environment.
Today, I finished texturing and rendering my Museum in Maya. This tutorial was pretty cool, but just like most other assignments, we didn’t have too much time to complete this, giving a sub-par result. I was luckily able to add all the lights I wanted to add before we ran out of time. The texturing was a little hard to do due to there being so much, but I was able to texture the primary objects, so I’m glad that went through. The mesh lights messed up a bit, where they had a bunch of fireflies even though I increased there samples, and I wasn’t able to get that fixed, which was unfortunate. The only thing I personally would’ve changed in this assignment would all the objects being separated, as it was really annoying going through over 1000+ objects and trying to texture most of them one by one.
Today, I completed more on my Museum assignment in Maya. What I was able to do is texture more of the objects, and added some more lighting. The only issue I’m having is just trying to texture all the objects, because there is just such an insane amount of them.
Today, I continued working on lighting the Museum in Maya. I was able to put some more lighting around my Dinosaurs, and barely start to texture them too, but it’s still stuff I’m getting done. There were a few issues I had today, like Maya crashing and some lights not working, but other than that things went well. The things I currently have textured are the Bones and Dirt under the bones. The lights I have done are the main room lighting, and also the Bones.
Today, I started working on lighting and texturing a Museum in Maya. Starting off was decently difficult, since I’m not very good at lights, but I eventually got the ball rolling pretty quickly. The only problem I had was getting the light outside of the museum, but that was quickly solved.
Today, I was able to continue, fix, and finish the bowling ball tutorial in Maya. This tutorial had to have been the hardest out of the Soft and Rigid Body tutorials, but only because of Maya’s issues, not with the topic itself, which happens to be one of my favorite things in Maya! The thing I liked most about these tutorials was being able to see what happens with different objects doing differents things interacting with each other do when under specific circumstances. The issues I encountered were unfortunately quite a few, as I had issues with objects staying in place, moving right, or even working at all. The only thing I would change is the super short time we had to do these tutorials, as I still have one left and we are already on a new assignment, but that’s the only thing I would personally modify.
Today, I continued working on the Soft and Active Rigid Bodies tutorials in Maya. This week, we’ve been assigned another tutorial, this time being more lighting, but currently I’m still stuck on this tutorial. For whatever reason, my Active Rigid Bodies will not work, no matter what I try to do with them. I don’t know why this is exactly happening, and nobody else, including the teacher, knows either, so I’m most likely going to have to somewhat start from the beginning. There was a tutorial for the video, which I did not no was there before, but even when following it, the end result was the same, but anther student who also didn’t know there was a tutorial, didn’t have any issues, so I guess time will tell If I can eventually figure out what the issue is.
Today, I watched another one of the tutorials on Soft and Rigid bodies in Maya. Today, I learned how to use Bullets for the first time. Bullets are very similar to the nCloth, so I kind of know what to do here. I didn’t have any issues, and actually enjoyed messing around with this a bit, some I’m thankful that everything went well.
Today, we finally finished our Happy Halloween Project after 3 days of our renders being stopped, interrupted, and unplugged due to the intelligence of other people! This project was really fun to do, the only gripe I have is the short time we were given to do it. The process of figuring out what we needed to do was enjoyable, unfortunately half of what we planned to do had to be cut from issues. Through the majority of the animation, both me and Madison worked hard on trying to get it as good as possible. While I worked on most of the Animation, Madison worked on the modelling.