12 Principles of Animation Questions

1. What is the main purpose of the principles of animation? The main purpose was to trick the viewers into an illusion that made the characters look like they are following basic laws of physics.

2. What was the difference between Disney’s philosophy of animation as compared to Warner’s Tex Avery’s philosophy? Tex Avery had a more surreal approach, more exaggeration, while Disney’s was more real/lifelike.

3. What is the purpose of the squash and stretch principle? Flexibility gives a sense of weight or fluidness to an animation.

4. What does anticipation do for animation? Anticipation can add a sense of strength or impact to something that is done within the animation.

5. How is staging applied to animation? How is it similar to theatre? Staging is applied to animation to help give a scene a more impactful environment. Just like with theatre, the staging can give the feeling of an actual living, breathing scene, instead of just some movement and speaking.

6. What is the difference between straight ahead action and pose to pose? Straight ahead applies drawing out a scene frame by frame, while pose to pose is drawing a base, then filling the inbetweens afterwards.

7. Describe follow through and overlapping action. Both help render movement more realistically by more accurately obeying the laws of physics.

8. How does slow in and slow out create realism in animation? Slow in and slow out applies to a more accurate description of the laws of physics, as everything starts at a certain pace, gets faster, then slows down to stop, not immediately start and immediately stop.

9. Who or what does the arc principle apply to? The arc principle tends to apply to things moving in the air, like someone jumping, or an arrow shooting forward.

10. Why does the arc principle not apply to mechanical movement? Mechanical movement is more specific and set, unlike arc which moves in a more fluid, physic-accurate pace.

11. What is the important thing to remember about secondary movement? Secondary action emphasizes the primary action, rather than removing some of it.

12. Describe why timing is important. Timing can help create an impact into the animation, as well as help the flow of it.

13. Why is it important to employ a level of restraint when using exaggeration? So it still looks strong and empowered, but not off and janky.

14. What does solid drawing mean? Drawing in a 2D space, but the drawing itself looks 3D.

15. What is important to a character when it concerns appeal? Why? It lets us feel like the character is someone we can relate to, and it’s someone we want to see multiple times, making their appearance always feel great to see.

Bedroom Final Blog

Today, I “finished” the Bedroom Maya Project. What I did today, was I finished texturing everything, added sheets on the bed, and overall tried to polish up as much as I could. I really liked how most this came out, like the fluffy pillows, the droopy sheets, the bump mapped floor and door, it all looks great! The one thing I’m not too happy about is how the dresser came out, as it looks just like a oak square instead of a actual drawer, which I want to try and fix whenever I try this project again. One thing I would’ve changed about this assignment was just how much time we had to do it, but I know a schedule isn’t easy to change, so it’s not like it’s anyone’s fault.

Maya Quick Review Final Blog

Recently, I finished the Maya Quick Review Tutorials. What I did during this, was model a Posh Chair and Table, and then textured them. This assignment was cool, my favorite being making the glass of the table and the bump mapping for the chair! I’m happy how this came out, the only problem I have is how the leather texture looks a bit weird. The only thing I would’ve changed would have been the weird leather texture and the table looking like a donut.

Bedroom 4: Dresser and Textured Walls

Today I was able to get another big chunk of the Bedroom Modelling assignment done. I was able to make an entire Dresser, as well as finally texturing the walls. The Dresser’s model I am super proud of, however the texturing looks super off, even though it seems fine. I’ll probably revisit it at the end if I have enough time. The walls were a pain to deal with for a few minutes, but I was eventually able to get everything together. I mostly used Hypershades today, as most of what I did was texturing.

Bedroom 3: Pillows and a Table

Today, I was able to get a big chunk of work done in our assignment. I was just able to add pillows. which turned out really nice, and I was able to model and fully texture a table! I’m very happy with how these turned out, although I do think the texturing could’ve been better. In order to make the pillows, I had to use nCloth in order to make the blow up pillow, and I turned out really well. I feel good with how this is going, even though Seth crashed my Maya.

Bedroom Project 2: Making the Bed

Today, I was able to work more on my Bedroom in Maya. What I have done so far, is make the door handle, window, and started on the bed. I’m happy with how the bed is turning out, but I’m not happy how I butchered the frame by beveling it, now it’s making UV Mapping a lot harder for it. The window and the door handle we’re simple to make, and I think I did a pretty good job on the two. I hope I’ll be able to finish this on time, since I still have a LOT more to go.

Bedroom Project 1: Started

Today, I began working on the Bedroom Project. The class was able to choose between different rooms in the house to model, and since the Backyard was already taken, I decided to take the Bedroom. I was able to start the base walls of the room, add a door entrance to the room, and get the model prepared for the door knob. The only problem I’m having right now is that I have the door knob looking to generic, so tomorrow I will probably try to fix that. I’m feeling good about how this is looking so far, and I hope I can get it finished on time.

Maya Quick Review 1: Posh Chair, Start of the Table

Today, I started working on getting back into Maya after my school summer break. What I did, is that I was able to finish the first chair making tutorial, then I was able to start on the table. I made sure to follow the tutorial closely, and I was able to get it done without any issues. I think it looks good, as I haven’t noticed any glaring issues or mistakes. The assignment made me feel good, as it wasn’t too difficult of a start, and it helped me learn a few of the tools again.

Volcano Stop Motion

Yesterday, I worked on the Volcano Stop Motion video with two other classmates of mine. What we did, was that we assigned different roles to each other for building the project out of LEGOs. What we decided on, is that one person would do the building, one would do the capturing, and the third would grab and help with the pieces. Are video came out decently, although it was a little shaky and started to shift towards the left, as well as the pieces and people moving in the background. I felt really good while doing the assignment, and while I wished I could have been more stable while capturing the images, I still think a did a good job.

Final Exam Blog Post

Today, we finally completed our Final Assignment for Animation 1. This assignment was our final exam for Animation 1, and I think we did pretty well for our first time. For the majority of the assignment, Jacob, Madison, and I each worked on different things for the assignment, adding up to finally complete it. Madison was our group leader, so she was able to help make most decisions, and also did some hard parts like rigging, and designing the office. Jacob worked on the man for the majority of the time, trying to make him as “perfect” as he could. Me and Jacob both worked on Hypershading and making objects, but I was the one who did our sounds and assignment animation in After Effects.

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