Mini Man UV Mapping: Final Blog

Today, I was able to finally able to finish UV Mapping and texturing my Mini Man! This project was a lot of fun (although annoying) to complete! My favorite part about the UV Mapping had to be being able to make funny textures on my Mini Man! Being able to put textures I created on a model I created was super cool, and something I never thought I would have done! The fact that the “very high quality” textures I made fit perfectly, its just great. My least favorite was probably trying to UV Map the shoe. Somehow, some way my shoe got cut in half, and was very annoying to try and fix. Another annoying thing was that my hands wouldn’t split in two either, so I had to deal with very creepy spider looking hand textures that creep me out every time I look at them. Other or Less, the UV Mapping was great, and I had fun doing it!

Mini Man UV Mapping – 2

Today I worked more on the UV Mapping for my Mini Man. I was able to fully finish the mapping for him, and it looks great! The biggest problem I encountered was that the foot got cut in half accidently during the mapping. Luckily, it got fixed, and the foot and the bottom part of the foot were separated instead. After that, I was able to start the texturing, but only barely, however. I was able to get a placeholder face that will probably stay due to how funny it looked.

Texturing and UV Mapping Homework

I learned quite a bit about UV Mapping and texturing that I didn’t know before. I learned how the texturing is just a flat image wrapping around the 3D model. What i thought it was before was each side having a flat texture associated, but the more i think about it, the less right it seems. I also learned how UV Mapping works. UV Mapping is what allows you to do the texturing. What you have to do is cut the parts of the model, paste them into a specific spot, unwrap them, fix them, all that, and then you can make the texturing. I never knew beforehand how that texturing stuff worked, and it’s really cool to figure out that it was UV Mapping that allowed all of that to work. It’s super cool how you like, cut different pieces off then apply the textures onto the cut flat surface spot that is now in the UV Editor.

Mini Man UV Mapping – 1

Today I worked on UV Mapping for the Mini Man. This part will be extremely tedious, but the end result will look amazing! The hardest part for this so far and trying to separate everything to not break . As seen in the image above, my hands were a problem as they weren’t separating like I wanted them too, so that sucked. Luckily, all I’ll be doing is giving them a basic texture, yay me!

Mini Man: Final

After starting a day late, I was able to still complete the model on time! While the UV Mapping is not done, the project was still a lot of fun to model! I had 2 big problems when it came to this assignment. The problems were not knowing what to do at first (leaving me a day behind) and the model somehow being slightly tilted. Not knowing what to do was because I was an online student. Because I was online, I wasn’t able to get the proper help until I was back. Luckily, I picked up quickly, and figured it out! The problem with it being slightly tilted, I have no idea how it happened. I never noticed it until I went to do the Duplicate Special, which it then caused problems. Thanks to Ms. Rife however, it got solved. Everything else was fun though! Being able to model and make something turned out really cool, and I’m super happy with the final product!

Mini Man: Day Two

While I couldn’t work on him on day one, I think I still made pretty good progress on day two! On this day, I was able to make the torso for the Mini Man, and was able to get started on his head. This started off really difficult, but slowly became easier as I slowly understood what to do. Overall, I’m excited, and I hope this turns out well! (left off at 16:25)

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