Happy Halloween Blog Post 2: Modelling Start

Today, I started working on modelling objects for the Happy Halloween Project in Maya. So far, I was able to create the main file for the Animation, and I started work on the arrow. The arrow is currently unfinished, as I only have the tip done, bue I have a solid idea of what I …

Happy Halloween Blog Post 3: More Project Progress

Today, I got the arrow done, lighting started, and started working on the Dead End sign in Maya. In our project, we are planning to have a guy walking through a dark forest, before nearly being shot by an arrow (we had to change it from shot to nearly being shot). In this, he’ll walk …

Happy Halloween Blog Post 1: Asset List

Partner Asset List Today, I was able to complete the Asset List for the Happy Halloween Project. So far on this assignment, Madison and I haven’t gotten too much done yet (mostly because we just started, and because she wasn’t here today). What we have done so far is that we got the Asset List …

Maya 2018 tutorial : Cameras, lenses, angles, Depth of Field and more

Today, I finished the Maya 2018 tutorial for Camera DOF in Maya. The tutorial wasn’t the hardest thing in the world, but required some innovation due to the tutorial using a different renderer. In the end, I was still able to get it done, and the outcome wasn’t half bad, so I’m happy about that.

Maya: Camera Motion and Depth of Field

Today, I watched and followed the tutorial for the Camera Motion and Depth of Field for Maya. The tutorial itself wasn’t that difficult, the only issue I had with it is that it took an overly long time to get to the point, but that wasn’t too much of an issue in the long run. …

Quick and Easy Camera Shake in Maya

Today, I worked on the Quick and Easy Camera Shake tutorial in Maya. This was another easy camera tutorial, this time showing us how to make a first person camera look a bit more realistic while it’s moving. I didn’t struggle at all on doing the tutorial itself, but messing around with the graph editor …

Maya Attaching Camera to Motion Path

Today, I worked on and completed the Attaching Camera to Motion Path tutorial in Maya. This tutorial has probably been the shortest one yet, only having a couple steps. All I did was attach a camera to a Motion Path and I was done! The process was easy, and I’m happy with the outcome of …

How to Animate with the Graph Editor: 2

Today, I finished the tutorial on animating using the graph editor in Maya. The tutorial ended up working out really well in my favor, so that’s super fortunate, and I luckily didn’t have any issues either. I was able to learn quite a bit about Maya using this tutorial, and the graph editor Isn’t as …

How to Animate with the Graph Editor: 1

Today, I started the short tutorial on how to animate with the graph editor. This tutorial is longer than the other short ones we’ve done, so it might take a day to fully complete. So far, I’ve only had two issues, one was not knowing a control, and the other was Maya being funny, but …

Create Glass Using Arnold’s aiStandardSurface in Maya 2018

Today, I used a tutorial to learn how to make glass in Maya using Arnold. This was yet another pretty short tutorial that showed us how to do one simple thing, so I went through it pretty quickly. In regards to problems, I didn’t have any, which is very fortunate. I really like how the …

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