Soft and Rigid Bodies Tutorials Final

Today, I was able to continue, fix, and finish the bowling ball tutorial in Maya. This tutorial had to have been the hardest out of the Soft and Rigid Body tutorials, but only because of Maya’s issues, not with the topic itself, which happens to be one of my favorite things in Maya! The thing …

Soft and Active Rigid Bodies Tutorials 3

Today, I continued working on the Soft and Active Rigid Bodies tutorials in Maya. This week, we’ve been assigned another tutorial, this time being more lighting, but currently I’m still stuck on this tutorial. For whatever reason, my Active Rigid Bodies will not work, no matter what I try to do with them. I don’t …

Soft and Active Rigid Bodies Tutordials 2

Today, I watched another one of the tutorials on Soft and Rigid bodies in Maya. Today, I learned how to use Bullets for the first time. Bullets are very similar to the nCloth, so I kind of know what to do here. I didn’t have any issues, and actually enjoyed messing around with this a …

Happy Halloween Blog Post FINAL

Today, we finally finished our Happy Halloween Project after 3 days of our renders being stopped, interrupted, and unplugged due to the intelligence of other people! This project was really fun to do, the only gripe I have is the short time we were given to do it. The process of figuring out what we …

Soft and Active Rigid Bodies Tutorials 1

Today, we started reviewing on Soft and Rigid tutorials in Maya. So far, everything is going great for me, since I remember most of what we did the first time. I love these tutorials because I love messing around with physics. No issues have happened besides from the generic Maya issues, so I’m thankful for …

Happy Halloween Blog Post 8

Today, Madison and I almost finished our Happy Halloween Project in Maya. By tomorrow, we should have the animation done and rendering, then after that add the sounds, and that’s it! We’ve had quite a few troubles, but we are slowly solving and overcoming them, and hopefully this won’t turn out terrible after we finish …

Happy Halloween Blog Post 4: Animation Starting

Today, we were able to get a lot done with the Happy Halloween Project in Maya. We were able to start getting the camera to move a bit, as well as getting all the trees and current props inside the main project. We’ve decided to change the animation from 30 seconds to 40+ in order …

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